Dobermen

Dobermen
Dog People – Medium Humanoid

Traits:
Age. Dobermen reach adulthood in their late teens and live less than a century.
Size. The average height of Dobermen is 5’5″ tall.
Speed. Dobermen based walking speed is 30 feet
Languages. The language of the Dobermen is Dogspeach and they also speak common fluently

Abilities:
Colorblind. Dobermen are unable to see color, everything is in shades of black, white and grey
Keen Sense. Dobermen can sense when there is a change in the environment making it so that they are impossible to be ambushed
Agile Creatures. +2 to Dexterity
Doggy Style. Dobermen have found that the other races find their appearance to be adorable and as being a race of merchants they have monopolized on this in their dealings. +1 to Charisma and +1 to Intelligence
Quick Runners. Dobermen are natural quick runners. +10ft to Speed.
Traders. Dobermen are a race of traders. They have proficiency in Persuasion and Performance
Extraordinary Hearing. +2 to Hearing (If playing 5E rules +2 to Perception)
Puppy Eyes. The Doberman targets one hostile creature it can see within 30 feet of it. If the target can see the Doberman, the target must succeed a DC 10 Wisdom saving throw or become indifferent towards the Doberman. Duration 1min or effect ends when the target takes damage.

Lore:
No-one knows where the Dobermen came from, they just appeared one day peddling their wares. At first they were greeted with alarm and fear for no-one has seen a beast in generation. But they were quick to charm the humans and become accepted as traders and craftsman. The Empire were the first to welcome them openly, so they set up their headquarters there.

Lifestyle:

Packs:
Doberman belongs to packs and take on the name of the pack as their last name.
(Ex: A Doberman named Duke and is part of the Wolf Pack would be call Duke of the Wolves)
They also wear head protectors with the symbol of their pack etched into it.
Doberman Normally stay with the same pack for their whole lives only leaving if they are outcasted for some crime. Outcasted Doberman are branded with crossbones (Dog Bones) on their cheek.

Known Packs:
Wolf Pack – Broke off from the peaceful ways of the Dobermen to become Assassins, Mercenaries and Hunters. Their symbol is an obsidian knife in front of a gold full moon.
Silverhand Pack – This pack is made up of the Moneylenders and Bankers. Their symbol is a sliver hand in front of a gold coin.
Pure Bloods – The elite of the Dobermen. They make up the ruling caste of their society. Their symbol is a drop of red blood in front of a golden sunburst.
Low Bloods – Guild Merchants. Their symbol is….
The Giving Paws – Healers and Priests. Their symbol is….